I have to admit that I was intimidated by the task ahead of us. After seeing the chair Matt made using compliant mechanisms, we felt we had to make something that was not only functional, but also aesthetically pleasing. Early in the process, we had a lot of trouble communicating our ideas. Someone in the group would start to describe their idea while all of us would look at them blankly. Then, someone else would chime in that they understood what that person was talking about and suddenly it didn't matter that no one else knew what was going on. I found myself nodding along without really getting what someone's idea was. I initially thought sketching our ideas would be a solution to this issue, but I quickly learned that our group was not super good at sketching either. Once we got the actual wood in our hands it was easier to show the other group members what our ideas were, but I think going forward, we need to spend more time in the early part of the process making sure everyone knows what the idea we are considering actually is. If we understood what each of the other people was proposing, we might have been able to better build off each other's ideas and come to a better design idea.
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| Our chair! |
We finished the chair with 30 seconds to spare only to realize that it was really high off the ground, so that only someone as tall as Matt could sit in it. Also, because we included no back support, I doubt anyone would have decided to sit in it for very long. In this exercise, our group focused more on what we thought would be aesthetically interesting than what would be comfortable. In doing so, we made an object that was pretty uncomfortable. This leads me to my first takeaway: be careful when prototyping for one specific quality (in this case aesthetics) because you may sacrifice other more desirable qualities. Also, if we had conducted more user research, we might have learned how much we should value aesthetics over ergonomics.
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| Trying out the stool |


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